Art Production Services

2D/3D Game Art & Animation Outsourcing

Arkenyx Games delivers end-to-end visual content creation for AAA and indie studios. From initial concept art and character design to game-ready 3D assets, Spine 2D skeletal animation, and technical art integration.

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Engine-Ready Assets

We don’t just paint and model — we optimize topologies, texture maps, and rigs specifically for target budgets in Unreal Engine, Unity, and custom engines.

Our Expertise

Comprehensive Game Art Solutions

Covering all visual art requirements across PC, Console, and Mobile titles.

Concept Art & Character Design

Environment key arts, character line-ups, creature designs, prop sheets, and promotional marketing illustrations aligned with your exact style guide.

3D Modeling & PBR Texturing

High-to-low poly pipelines, organic and hard-surface modeling, clean UV unwrapping, and realistic or stylized PBR texture sets (Substance Painter/Designer).

2D/3D Character Rigging & Animation

Skeletal rigs with custom IK/FK controllers, Spine 2D animations, facial blendshapes, keyframe 3D action sequences, and motion capture cleanup.

Environment & Level Art

Modular asset kits, terrain sculpts, foliage creation, lighting setup, and atmospheric composition for immersive worldbuilding.

VFX & Technical Art

Particle effects (Niagara / Shuriken), custom vertex shaders, material graph creation, and draw-call optimization for smooth performance.

UI/UX & Game HUD Design

Intuitive wireframes, custom icon sets, vector UI elements, animated screen transitions, and responsive layout scaling for mobile and desktop screens.

Art Pipeline

Our Production Process

1. Style Guide & Specs Alignment
We study your project’s GDD, art bible, polycount budgets, texture limits, and technical guidelines before drawing the first stroke.
2. Concept & Blockout Phase
Rapid iteration through thumbnail sketches, silhouettes, and graybox 3D models to lock down proportions and style directions early.
3. High-Poly Sculpting & Retopology
Creating detailed ZBrush sculpts followed by clean, low-poly retopology with optimized edge loops ready for deformation and rigging.
4. Texturing, Rigging & Validation
Baking maps, applying PBR materials, setting up skeletal structures, and testing assets directly inside Unreal Engine or Unity prior to delivery.
Toolkit

Software & Technologies We Use

Unreal Engine Unity Autodesk Maya 3ds Max ZBrush Blender Substance 3D Painter Substance 3D Designer Photoshop Spine 2D Houdini Perforce / Git

Need Premium Art Assets for Your Game?

Send us your art requirements or GDD. We provide quick estimate calculations and can assemble a dedicated art squad within 48 hours.

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